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  • ...n.png|32px|Worms: The Director's Cut icon]]  Worms: The Director's Cut ...xt-align: center;"|[[Image:Wormsdc_screenshot.png|250px|Worms The Director's Cut title screen]]
    3 KB (396 words) - 18:22, 8 January 2022
  • This is Team17's original snooper. Now defunct, it has only a historical value. Some of its ...hacking. It has since been superseeded by other snoopers, such as Annelid's [[Super Snooper]].
    1 KB (188 words) - 12:21, 10 August 2022
  • {{Weapon|[[Image:Magicbulleticon.png|48px]]|Patsy's Magic Bullet Similar to the [[Homing Missile]], '''Patsy's Magic Bullet''' locks onto a target selected by the user to attack an enemy
    2 KB (369 words) - 00:57, 15 February 2023
  • {{Weapon|[[Image:Carpetbombicon.png|48px]]|Mike's Carpet Bomb ...t drops five bouncing rolls of carpet on the terrain from the back of Mike's van. The carpets explode with each bounce, and finally disappear on about t
    1 KB (184 words) - 01:01, 15 February 2023
  • | name = S*natch patch | developer = [[People/S*natch|S*natch]]
    1 KB (193 words) - 09:17, 19 June 2022
  • 29 bytes (3 words) - 16:54, 17 August 2020
  • {{Game setup|file=DBC's_Kaos.wsc|scheme=DBC's Kaos|map=Any open island map|worms=8}} ...time. Ten second hotseat is added to compensate the less turn time. There's one more crate per turn, and many of the useless and overpowered weapons ca
    1 KB (205 words) - 15:05, 13 January 2022
  • '''Crespo’s Worms Tournament''' (commonly known as '''CWT''' in [[Terminology|worms ter ...uced something they called “fixed schedule”. Prior to the tournament’s start the attendees had to inform the staff about their preferred times to
    11 KB (1,757 words) - 18:20, 10 February 2024
  • ...nt to bother recreating it with the create scheme form. There again, there's a password system. (v0.3.0) * A Logging System, different from the website's French-only one.
    4 KB (628 words) - 19:53, 28 July 2020
  • 33 bytes (3 words) - 20:39, 20 December 2013
  • {{ParentArticle|[[Worms: The Director's Cut]]}} This page chronicles the known development history of ''Worms: The Director's Cut'' from its initial announcement in 1996 up to the present day.
    4 KB (684 words) - 23:03, 12 August 2023
  • {{ParentArticle|[[Worms: The Director's Cut]]}} This is a web version of the [[Worms: The Director's Cut]] ReadMe file. The ReadMe is found on both the v1.00 and v1.05 disk 1 w
    3 KB (396 words) - 00:37, 24 December 2021
  • | name = The Vigro's Weapon Editor
    413 bytes (50 words) - 09:41, 19 June 2022
  • {{Game setup|file=Peti's Mineball.wsc|scheme=Peti's Mineball|map=Specially-designed map (examples: [https://www.wmdb.org/16578] '''Peti's Mineball''' is essencially a [[Golf]] gameplay scheme (so it's a variant of the original, being a racing-like scheme), using [[Mine|mines]
    3 KB (502 words) - 00:06, 6 November 2023

Page text matches

  • ...wiki/HTTP HTTP] server with a few scripts. As of writing this page, Team17's WA WormNET server is running ''2.8/hybrid-6.3.1(20020418_1)'' and ''Apache/ These parts aren't really interconnected - thus, it's possible to create a game without connecting to the IRC server, and it is p
    6 KB (888 words) - 19:48, 4 January 2024
  • ...irst reverse-engineered by [[Jon Skeet]], and implemented in [[Fudge Boy]]'s [[WA directory editor|sprite editor]]. *** Offset within DIR file of this file entry's data (4 bytes)
    2 KB (258 words) - 16:38, 17 April 2017
  • * Binary Value (0 and 1's)
    2 KB (289 words) - 14:47, 20 February 2020
  • Team17's image files (typically with an .img file extension) are usually compressed
    2 KB (292 words) - 20:14, 30 June 2020
  • ...he following attributes to appear in the custom flags list within WA's/WWP's team editor screen:
    1 KB (184 words) - 11:48, 20 October 2022
  • ...e following attributes to appear in the custom graves list within WA's/WWP's team editor screen:
    1 KB (182 words) - 00:47, 18 September 2015
  • * 0x5F = [[LeTotalKiller's Scheme Editor]] ...he scheme files and in the game memory, is as follows. If the given weapon's power is exceeded, the game warns about "non-standard" power levels, which
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...don players on 20th February 2004 by version 3.6.19.15 of Worms Armageddon's [[Updates (Worms Armageddon)|Beta update]], written by [[Deadcode]]. This u ...nity until its rediscovery on 29 July 2020, thanks to [[People/Muzer|Muzer's]] Team17 forum archive.
    2 KB (348 words) - 11:00, 29 July 2020
  • ...[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon a ...age x2 setting. These missing settings are available in [[EthoCryptic|Etho's]] scheme editor, [[SchemeEddy]].
    938 bytes (135 words) - 14:51, 4 April 2011
  • ...by [[Annelid]] in 2003. The BIT Monkey was essentially a sequel to Annelid's [[BitUnencoder]].
    962 bytes (139 words) - 14:51, 4 April 2011
  • [[Fudge Boy]]'s Directory Editor (also Sprite editor) allows editing W:A's [[Graphics directory|graphics directories]]. ...ble to decode a few files, it is still widely used to extract or alter W:A's graphical files.
    848 bytes (118 words) - 02:35, 22 August 2020
  • ...ncluding sections of the team file which are not editable by W:A's and WWP's internal team editors. It was written by [[Annelid]] in 2003. Some of its ...released TeamEddy program. This, in the end, worked out to be for everyone's benefit. The new design for TeamED was much better and it incorporated many
    2 KB (297 words) - 16:01, 7 September 2020
  • ...e is by using [http://www.leadtools.com/SDK/Raster/Raster-Imaging.htm LEAD's own imaging libraries] - the very ones that come with Worms (or possibly a ...a degree, in a BIT map), but they occur anyway to preserve this structure's format. This list of the values occurring in the header is by offset, in he
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...sparent) will have a background gradient dithered exclusively from the map's palette. ...(the GNU Image Manipulation Program) is a free advanced image editor. Here's how to author your W:A-compatible maps using GIMP:
    13 KB (2,098 words) - 23:56, 10 December 2023
  • ...d also [[Project X]] includes a more powerful editor, based on The Fiddler's features. ...e of Worms : Armageddon and The Fiddler was born! The Fiddler is Fudge Boy's first attempt to write a program for other people to use, which he is findi
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...ve trouble following the instructions below. For a description of the game's network model and why this setup is necessary, see the [[Network]] page. ...e device that your computer is connected to. Usually this will be your ISP's router.
    8 KB (1,224 words) - 22:44, 20 July 2020
  • ...(.WAgame) files were introduced to [[Worms Armageddon]] with [[Deadcode]]'s 3.6.19.7 beta update, which was released on 9 February, 2004. The files rep ...or map length+4), followed by the chunk data. The first DWORD of the chunk's data specifies the map type - it can be '''1''' for a bitmap (.BIT) [[Monoc
    20 KB (3,054 words) - 23:16, 29 July 2020
  • === [[Image:Wormsdc_icon.png|14px]] Worms: The Director's Cut ===
    3 KB (303 words) - 03:06, 1 April 2024
  • [[Image:Mablak's Cows.gif|thumb|left|Precise cows dropped from the rope!]] [[Image:Mablak's Cows quadrakill.gif|thumb|right|Quadrakill!]]
    3 KB (479 words) - 01:01, 15 February 2023
  • ...which checked a bit more than 1000 turns' winds — during this, the wind's consecutivity occurred once. Besides this, there is only one reliable occur
    5 KB (706 words) - 04:00, 15 April 2023

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